Planet Z

Scope Community
It is currently Wed Sep 08, 2010 10:07 am

All times are UTC




Post new topic Reply to topic  [ 223 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next
Author Message
 Post subject: Re: modular rapture (some new modules)
PostPosted: Mon Dec 29, 2008 10:40 am 
Offline

Joined: Sat Mar 23, 2002 12:00 am
Posts: 44
Location: Kingdom of Sweden
roy thinnes wrote:
some more modules:
adsr vint eg fastCw - based on a mod1 module, which is faster than the mod2 EGs.
adsrPitchEg - eg w/ env curve display
chorusM
dxRouter - like the one fra77 made, but w/ fb control
fmCwm - fm sine osc w/ 2x pitchMod, 1x frqmod, adsr+slope, Tvel + LVel, and 2xampMod.
freeEg - drawable eg w/ own presets
freqMultiply - like in fmOsc
pitchModifierCwm - 2x sync mod inputs; pm2 can be quantized

modules download:
http://www.cwmodular.org/files/cwmModules2008_12.zip
dsp file requ. for freeEg:
http://www.cwmodular.org/files/RampGen1.dsp

:)



I like this new expansion of modular synthesis. 8) The only oddity I've noticed so far is that the FreeEnv.mdl makes SFP 4.5 complain about an unregistered device being used so it demands that I enter an activation code for FreeEnv. And yes, I do have RampGen1.dsp in the correct location. :-?

Apart from this minor problem, thanks for a great collection of moules. :)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Mon Dec 29, 2008 11:09 am 
Offline
User avatar

Joined: Sat Feb 03, 2007 5:16 pm
Posts: 99
Location: Rural Frivolity
Wow, I've just discovered these which is shameful as I've been to your site before but many thanks this has made a timely Christmas gift which is much appreciated. I'm off to play :D

_________________
Acoustic tinkering thinking


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Dec 31, 2008 4:28 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 373
Location: berlino
thanks for your replies and sorry for the unregistered device thingy; I've uploaded a bugfixed version of the freeEnv here:
http://www.cwmodular.org/ModSingleDL/FreeEnv.mdl
see ya

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Jan 01, 2009 4:05 pm 
Offline

Joined: Sat Mar 23, 2002 12:00 am
Posts: 44
Location: Kingdom of Sweden
Excellent. :) The VocFilterXL.mdl seem to be behaving the same way as FreeEnv did. Could this have something to do with me not having Modular 3 :-?


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Jan 01, 2009 6:00 pm 
Offline

Joined: Sat Jan 31, 2004 12:00 am
Posts: 14672
Location: squornhoellisch zeta
sounds more like vocoder ?


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Jan 01, 2009 10:22 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 373
Location: berlino
ah, you've got me again. and yes, you're getting this message because a) you don't have modIII and b) I was too stupid to delete a file (to be exact: a b2u module) in the circuit.
please download the corrected version here:
http://www.cwmodular.org/ModSingleDL/VocFilterXL.mdl
stardust, it's just a vocal filter.

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Jan 02, 2009 10:59 am 
Offline

Joined: Sat Mar 23, 2002 12:00 am
Posts: 44
Location: Kingdom of Sweden
Thanks. Great work, as usual. 8)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Mar 14, 2009 7:11 am 
Offline
User avatar

Joined: Thu Jan 10, 2002 12:00 am
Posts: 427
Location: Modular IV
Hi Roy,
These are all great modules, endlessly useful and Wow a great addition to modular

I've found some of the links broken on the site, eg, the Shroomz Delays

Is there any chance of a fixed link? (I did a search on PZ but could locate them)

and I gotta ask are you planning any future development releases for Xite ? :D


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Mar 17, 2009 10:02 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 373
Location: berlino
Hi feg,
thanks for your comments.
as for the broken links: I'll update the website anyway soon; good that you mentioned it. in the meantime, if it's the Shroomz delays you're after: I made some delays that are similiar (but preset-list-able :P ). you can download them here:
http://www.cwmodular.org/ModSingleDL/Delay800Fb.mdl
http://www.cwmodular.org/ModSingleDL/GateDelayPoly.mdl
Quote:
are you planning any future development releases for Xite

certainly; if not for Xite, at least for Scope :)
though, currently I'm busy with a new synth.

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Mar 18, 2009 9:06 am 
Offline
User avatar

Joined: Thu Jan 10, 2002 12:00 am
Posts: 427
Location: Modular IV
roy thinnes wrote:
currently I'm busy with a new synth.


This is great news, I eagerly await the big announcement.



Thanks for the links too, great work :D


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Mar 18, 2009 10:56 am 
Offline
User avatar

Joined: Thu Feb 24, 2005 12:00 am
Posts: 5593
Location: The Blue Shadows
roy thinnes wrote:
as for the broken links: I'll update the website anyway soon; good that you mentioned it. in the meantime, if it's the Shroomz delays you're after: I made some delays that are similiar (but preset-list-able :P ). you can download them here:
http://www.cwmodular.org/ModSingleDL/Delay800Fb.mdl
http://www.cwmodular.org/ModSingleDL/GateDelayPoly.mdl


Just delete all my stuff from your site when you get round to it Roy.

Thanks,
Mark


Top
 Profile  
 
 Post subject: Re:
PostPosted: Sat Mar 21, 2009 6:02 pm 
Offline

Joined: Thu May 16, 2002 12:00 am
Posts: 1091
.


Last edited by Music Manic on Sat Mar 21, 2009 6:04 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Mar 21, 2009 6:03 pm 
Offline

Joined: Thu May 16, 2002 12:00 am
Posts: 1091
roy thinnes wrote:
ah! new toys.
as long as your Scope card hasn't got sufficient on-board memory, delays > 4 ms cannot be modulated w/o crackling. to avoid this, I made a different approach:
instead of modulating one delay, I combined several delays to achieve a similiar effect; I named it conseqDelay.
the result can sound like this (short del->long del), or that (long->short->long). together with a pitch shifter it's similiar to a tape echo: nice! .
the conseq delay consists of 16 single delays, and can easily be cascaded to achieve smoother transitions between the delays.
description& download: here ; (with link to example patch)
other new modules/bug fixes: MorphSwitchIR (connect a sync source to switch between snapshots), LFO Ax (unipolar mode corrected)
:)


Roy, do you have the setup for which you made that sound?

I can't get ConseqDelay to work like that.

Thanks


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Mon Mar 23, 2009 2:36 am 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 373
Location: berlino
ok, sorry for not updating the link: please see http://www.cwmodular.org/html/delaycwm.html for the conseqDelay.
and: the provided demo patch was crap - please try the new one (same name) in the modular patch zone.

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Jun 09, 2009 12:29 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 373
Location: berlino
Hi!
new module: Remixah
Image
module download here
audio examples:
http://www.cwmodular.org/mp3AudioEx/ImaginRemixah.mp3 (old audio loop rearranged)
http://www.cwmodular.org/mp3AudioEx/HaywoodRemixah.mp3 (even older loop rearranged)
http://www.cwmodular.org/mp3AudioEx/BillyRemixah.mp3 (Jacko goes BB :lol: )
:)

_________________
http://www.cwmodular.org/


Last edited by roy thinnes on Wed Jul 01, 2009 8:43 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Jun 09, 2009 1:09 pm 
Offline

Joined: Fri Mar 04, 2005 12:00 am
Posts: 282
hearing the samples I have to say, THIS THING IS MADNESS!!!
nice one bredren


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Jun 09, 2009 1:17 pm 
Offline
User avatar

Joined: Tue Jul 30, 2002 12:00 am
Posts: 1981
Location: Bergen, Norway
Thank you :)

btw way, is a Tap-tempo module possible to make with SDK? if so, could this be modified so that instead of tapping the tempo, the "tap" will be recieved from a gate triggered by spikes in the low frequencies (bass drum)? And incorperated into a controller module, exporting gate signals at different dividers of that bpm? would be nice for experimenting, and maybe even live use for those who dare :)

_________________
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Jun 09, 2009 6:54 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 373
Location: berlino
thanks for the replies.
ntn: I think this is something for the Device/Module wishlist (meaning I’m afraid I cannot make such a module, sorry)

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Jun 09, 2009 6:59 pm 
Offline

Joined: Sat Apr 11, 2009 5:34 pm
Posts: 1149
Location: The Land of Cheese, Beer & Fat Chicks
Thanks Roy!

_________________
Joel


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Jun 17, 2009 2:40 pm 
Offline
User avatar

Joined: Thu Dec 02, 2004 12:00 am
Posts: 809
next to nothing wrote:
Thank you :)

btw way, is a Tap-tempo module possible to make with SDK? if so, could this be modified so that instead of tapping the tempo, the "tap" will be recieved from a gate triggered by spikes in the low frequencies (bass drum)? And incorperated into a controller module, exporting gate signals at different dividers of that bpm? would be nice for experimenting, and maybe even live use for those who dare :)


This could be done with flexor filters and audio 2 gate modules I think or even with flexor pitch 2 cv module.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 223 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group