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 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Sep 23, 2009 9:15 pm 
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If you are working with the MVC how about PAT too??

1. I just can use the atoms SC (kindly) provided me.
2. I dont have a keyboard that can generate PAT, so I cannot test if the Scope/Pulsar cards can handle PAT, or if the Modular MVCs can handle PAT.
3. my new MVC gives me a warm welcome like this:
Image
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 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Sep 23, 2009 10:05 pm 
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Very clever / flexible implementation ! thanks a lot !! 8)


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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Sep 26, 2009 3:41 am 
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Thanks for the example patch Roy.
The Filter being swept by CC# 21 sounds sweet. I added a little dirt to the patch from the OD on the Filter and suddenly it reminded me of a Hohner D6 Clavinet.
I still can't figure out how to attach multiple destinations but your example works fine.
I am use to seeing the connections.

Attachment:
01-090927_0540.mp3


Attachment:
untitled.JPG

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Last edited by XITE-1/4LIVE on Sat Sep 26, 2009 12:53 pm, edited 1 time in total.

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Sep 26, 2009 10:11 am 
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haha, this is awkward. the most important part of the patch is missing: the connection between MVC ass.Ctrl out and asyncDezip.
I don’t know why, and I don’t know why it works nevertheless! :lol:
cool mp3!

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Sep 26, 2009 11:54 am 
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ok, I’ve got it: as soon as you assign a MidiCC to a "assCtr." pot, the patchcable miraculously disappears.
but the connection is still there.
anyway: you can connect any mod destination to the MVC C assCtrl outs, and it receives CC values for your pleasure.
the cabling is invisible. this is odd. :-?

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Sep 26, 2009 12:52 pm 
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I thought so, but not seeing the knobs on the filter moving, but hearing them sweep the cf1 & 2 was really meesin' with me.
I connected Knob 2 to CC 10 and then connected multiple cables for the multiple destinations and it works fine......
For years I thought Herbie Hancock was using a Mutron or Vox Wah-Wah on his clavinet. Now I know he was actually routed the Clavinet through his ARP2600S live.
I saw Miles and Herbie live and have been hooked to Electronic Funk/Jazz ever since.
But live that Clavinet was so awesome.
Here's the way I got it working for me. I am also going to connect the knob of an X-Fade and start tweaking around with that.
This is a great idea from Decimator, and great implentation by you.

Thanks Roy.

Attachment:
untitled.JPG

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sun Sep 27, 2009 4:35 pm 
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by the way, it’s better to use Flexor’s control smoother instead of the asyncDezip module. (I don’t know why I used it in this example patch Image)

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sun Sep 27, 2009 5:15 pm 
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I noticed when I added and detuned Oscillators it sounded " Knotchy."
I appreciate all of the tips, I have learned much more since the tutor'd tips and Flexor pdf. came out.
I will try the smoother and see if it " Smooths " the knotchy Oscillator sound.
I actually doubled the patch w/ 2 x X Fade's another Oscillator, and a Phaser and Flanger so I could use all 4 x outputs.
Really cool stuff.
Basic waveform/detuned pads, Combo Organ, FM EPiano, and Clavinet are what I have made so far that I will be using.
Modular is great for filling in the gaps between sampled instruments and Scope synths.

Thanks Again 4 The Advice.. :wink:

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Sun Oct 25, 2009 1:07 am 
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Location: Sydney Australia
roy thinnes wrote:
Quote:
If you are working with the MVC how about PAT too??

1. I just can use the atoms SC (kindly) provided me.
2. I dont have a keyboard that can generate PAT, so I cannot test if the Scope/Pulsar cards can handle PAT, or if the Modular MVCs can handle PAT.
3. my new MVC gives me a warm welcome like this:
Image
download


Thanks for the MVC I can try it with my MK88.

I made some test files for John Bowen http://forums.planetz.com/download/file.php?id=5479

Eric.

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 11, 2009 3:23 pm 
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Roy the new sequencers look very tasty!!! Can't wait to try! :) 8)


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 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 11, 2009 9:57 pm 
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Damn Roy you are a serious Modular kind of guy.
I especially like the control sequencer.
I am note sure what a Gate will do, the Note Sequencer's a no brainer.
But the control sequencer can have some CC attached to it for sweep filters, etc. Right..?
They are cosmetically beautiful as usual too.

Thanks So Much.

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 11, 2009 11:23 pm 
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thanks irrevelance and jmmy,
i’ll post some more information and a patch tomorrow.
see ya :)

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Nov 12, 2009 12:03 pm 
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This is Mod sequencing evolved! Probably due to my own ineptness but I've always battled to make user friendly sequencers in modular but last night I built the bare bones of a one osc synth with note, gate and control sequencers all synced externally via live. I love the inclusion of individual gate length, random function, internal frequency generation and what seems to be like an accent control on the note sequencer. Mono acid lines are go!! 8) :roll: but also this will pave the way for some truely flexible sequencer patches. I think the icing on the cake would be to be a patch change sequencer or maybe if the modules allowed for midi out as well as freq. I couldn't figure out how to convert the freq into usable midi data (tried Wolfs modules) but with this kind of functionality complete internal mod sequencing would be a cinch.

Roy thanks again!


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 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Nov 12, 2009 1:35 pm 
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Successful endeavor.
But the secret weapon of this NoteSeq. is the horizontal glide fader below each interval........sawheeeeeeet!!!
Thanks Again Roy. Gotta go make some Gliders....
Attachment:
01-091113_0524.mp3

Attachment:
untitled C.JPG

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Nov 12, 2009 8:22 pm 
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I'm in love!!! :)
Did you publish that in the first page?

Un grand merci s'impose aussi pour Jimmy (as usual)!
Thanks a bunch!


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 Post subject: Re: modular rapture (some new modules)
PostPosted: Thu Nov 12, 2009 10:07 pm 
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Dude you gotta try a slow 16 note ( 60 bpm ) with the glide faders.
Use a slight amount on the first, and then increase it ever so slightly until the end of the 16 notes.
I don't know why or who thought of this, but Roy is turning into a real freakshow with all of these recent incredible ideas.
What I like about up tempo guys like Roy is they got ideas, and ideas are infectious.
I am beginning to think that spending time on anything other than Modular is time unwisely spent... I just used a pinch on the highest note of the first 2 x 8 note sections.
I am going for Teenage Wasteland by the Who for shits and grins next.

Attachment:
01-091113_1602.mp3

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Nov 13, 2009 2:30 am 
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yoyoyo glad to see there still are some mod lovers around here! thanks for posts (+ patches JV).
Image
common features (besides big size - no microscope needed for editing):
- to make pattern select convenient and suitable for live applications, all modules have midi in to switch between patterns, by just playing a note on the keyboard / programming the host sequencer to play notes: c-2=>pattern0, d-2 =>pattern1 ... c3=>pattern60...g8=>pattern127. an in-built midi channel filter allows selecting a specified channel for pattern switching.
the whole thing can be turned off by the snapSelOnOff button.
- turquoise button for generating random values. (first time you press it after module load these values are the lowest possible; after that, you’ll get it right)
- below that the red gang button. by clicking on it, the random button disappears; altering one sequencer step will result in altering all steps. if pattern should be selected by midi notes, gang has to be turned OFF.
- a small but sometimes useful feature is that you can edit the module’s name: this can be done by clicking on the small "R" button near the module name.
en détail:
- note seq+glide: outputs frequencies; no freqIn. if you want to transpose sequences, you have to do that via the OSC’s coarse pitch.
first row is for selecting notes, second for octaves. the third row just displays the actual notes; no edit here.
in 4th row you can edit glide between notes. extreme settings here (0 to ~ 300) will result in missing the programmed pitch.
preset lists: "All" = notes c-b, octave, glide; "Notes" = just note c-b, octave; "Glide" = just glide
- gate sequencer: outputs gate messages to trigger EGs or LFOs.
step length of every single step can be programmed individually; best use is with an adsr EG.
shuffle: with extreme values, length settings possibly have to be tweaked to avoid chocked steps.
seperate preset lists for gates, gate length, all=gates+gate lengths.
- control sequencer: outputs unipolar or bipolar control values (switchable).
controls for step length, dezip/smoothness and overall output level.
download:
note seq+glide
control seq
gate seq
example patch in the Modular patches forum

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 18, 2009 8:13 pm 
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and now for generation 40+
these big text and midi monitor modules JAV used in his patch can be downloaded here:
http://www.cwmodular.org/ModSingleDL/SuperBigText3.mdl (250x60)
http://www.cwmodular.org/ModSingleDL/MVCmidiText.mdl (750x60)
http://www.cwmodular.org/ModSingleDL/MVCmidiText+.mdl (same as above, with midi led)

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 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Nov 20, 2009 9:44 am 
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[quote="roy thinnes"]and now for generation 40+
/quote]

Image


Thanks roy 8)


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 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Nov 24, 2009 5:05 pm 
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Thanks Roy. New sequencers are awesome 8)


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