Planet Z

Scope Community
It is currently Sat Jul 31, 2010 10:20 am

All times are UTC




Post new topic Reply to topic  [ 223 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next
Author Message
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Nov 13, 2009 2:30 am 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 367
Location: berlino
yoyoyo glad to see there still are some mod lovers around here! thanks for posts (+ patches JV).
Image
common features (besides big size - no microscope needed for editing):
- to make pattern select convenient and suitable for live applications, all modules have midi in to switch between patterns, by just playing a note on the keyboard / programming the host sequencer to play notes: c-2=>pattern0, d-2 =>pattern1 ... c3=>pattern60...g8=>pattern127. an in-built midi channel filter allows selecting a specified channel for pattern switching.
the whole thing can be turned off by the snapSelOnOff button.
- turquoise button for generating random values. (first time you press it after module load these values are the lowest possible; after that, you’ll get it right)
- below that the red gang button. by clicking on it, the random button disappears; altering one sequencer step will result in altering all steps. if pattern should be selected by midi notes, gang has to be turned OFF.
- a small but sometimes useful feature is that you can edit the module’s name: this can be done by clicking on the small "R" button near the module name.
en détail:
- note seq+glide: outputs frequencies; no freqIn. if you want to transpose sequences, you have to do that via the OSC’s coarse pitch.
first row is for selecting notes, second for octaves. the third row just displays the actual notes; no edit here.
in 4th row you can edit glide between notes. extreme settings here (0 to ~ 300) will result in missing the programmed pitch.
preset lists: "All" = notes c-b, octave, glide; "Notes" = just note c-b, octave; "Glide" = just glide
- gate sequencer: outputs gate messages to trigger EGs or LFOs.
step length of every single step can be programmed individually; best use is with an adsr EG.
shuffle: with extreme values, length settings possibly have to be tweaked to avoid chocked steps.
seperate preset lists for gates, gate length, all=gates+gate lengths.
- control sequencer: outputs unipolar or bipolar control values (switchable).
controls for step length, dezip/smoothness and overall output level.
download:
note seq+glide
control seq
gate seq
example patch in the Modular patches forum

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 18, 2009 8:13 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 367
Location: berlino
and now for generation 40+
these big text and midi monitor modules JAV used in his patch can be downloaded here:
http://www.cwmodular.org/ModSingleDL/SuperBigText3.mdl (250x60)
http://www.cwmodular.org/ModSingleDL/MVCmidiText.mdl (750x60)
http://www.cwmodular.org/ModSingleDL/MVCmidiText+.mdl (same as above, with midi led)

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Nov 20, 2009 9:44 am 
Offline
User avatar

Joined: Thu Dec 02, 2004 12:00 am
Posts: 807
[quote="roy thinnes"]and now for generation 40+
/quote]

Image


Thanks roy 8)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Tue Nov 24, 2009 5:05 pm 
Offline
User avatar

Joined: Tue Oct 30, 2001 12:00 am
Posts: 466
Location: Scotland
Thanks Roy. New sequencers are awesome 8)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 25, 2009 11:39 am 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 367
Location: berlino
thanks sharc!
btw do you mind publishing your new BC-Key and -Menu modules I saw in JAV’s debussy patch?
seem to be eye-candy + super useful!

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 25, 2009 6:10 pm 
Offline
User avatar

Joined: Tue Oct 30, 2001 12:00 am
Posts: 466
Location: Scotland
roy thinnes wrote:
do you mind publishing your new BC-Key and -Menu modules I saw in JAV’s debussy patch?


I've still got a few tweaks to try out on them, but they should hopefully be available before the weekend :)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Wed Nov 25, 2009 7:39 pm 
Offline

Joined: Sat Jan 31, 2004 12:00 am
Posts: 14664
Location: squornhoellisch zeta
sharc wrote:
Thanks Roy. New sequencers are awesome 8)

+1

thanks a lot


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Nov 27, 2009 4:30 am 
Offline
User avatar

Joined: Mon Jul 25, 2005 12:00 am
Posts: 8619
Location: PROJECT WINDOW
Dear Roy,
I deem you a Knight,Teutonic of course... :wink:
I have studied FM4, DX Basic, Frax77's DX Router and YM2151+ver2 patches and kind of figured out what I would use to build a Yamaha TX816 but w/ Analog style Filters.
Your FM stuff is excellent and as usual well thought out, and combines several modules which saves space.
The MCV C w/ it's 4 x esync's and MIDI CC automation tricks is ingenious.
We are very lucky to have you here. S|C should give you a seriuosly sore dick deal on an XITE-1 for everything you have done.
I can use 8 for a TX816 rack, but each patch using 6 Operators will be a TX1, so I would probably have 3 or 4 like I use to do. I always had 4 TX1's for Bass sounds anyways.

Thank You..........
Meanwhile Back At The Ranch..

_________________
JAV


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Nov 28, 2009 5:40 pm 
Offline

Joined: Wed Jan 01, 2003 12:00 am
Posts: 636
Location: Czech
Hi Roy

New sequencer modules is great

- is possible make link function (like nord modular seq modules) for 32 48 64 .... step
- and gate input trigger for independent random function ?

Thanks Kamil


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Nov 28, 2009 7:22 pm 
Offline
User avatar

Joined: Thu Dec 02, 2004 12:00 am
Posts: 807
JLS wrote:
Hi Roy

New sequencer modules is great

- is possible make link function (like nord modular seq modules) for 32 48 64 .... step
- and gate input trigger for independent random function ?

Thanks Kamil


Link function would be very nice yes.


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Nov 28, 2009 9:01 pm 
Offline

Joined: Sat Jan 31, 2004 12:00 am
Posts: 14664
Location: squornhoellisch zeta
+1


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sun Nov 29, 2009 8:32 pm 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 367
Location: berlino
"link", random gate trigger: good ideas, but unfortunately atm I’m a bit short in time , so any updates will take some time.
btw: Flexor RampDistributor + SeqJoiner could be a solution for 32/48/64 step sequences no?
ps: hey kamil, glad to see you back!

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Mon Nov 30, 2009 1:26 am 
Offline
User avatar

Joined: Mon Jul 25, 2005 12:00 am
Posts: 8619
Location: PROJECT WINDOW
Actually SeqJoiner 32/64 is perfect and takes up little room.
I would really prefer a 4/8 step/note sequencer now that I have learned my way around CwM's Sequencers. I have uses for Flexor's sequencers too, especially the SeqJoiners, Polyrhythmer and the marvellous Interpolated Control Sequencer.
I use 4 x 16 note/steppers w/ SeqJoiner 64 and Polyrhythmer to have an authentic 4 bar section of 10/8 or 12/8, where I am doing Mahavishnu Orchestra compositions.
I am going to try an do an entire piece using Step Sequencers. I have started working on Brubecks Blue Rondo a La Turk and will post it here when I am finshed.
Roy's Seq Modules are ingenius with the 2 x MIDI channel concept.
Having a Phantom Zone activated on my controller means I can change patterns just like my ancient Roland MV30 Phrase sequencer did.
I could hit the triggering note well in advance of the actual time needed as everything was synced by the sequencers.
But on my controller I chose Global MIDI Channel 00 and use an inverted programmable velocity curve. As long as I have 2 zones activated, it works perfectly.
On the Phantom channel I can barely touch the note C2 so that it will not trigger an audio event, due to the inverted Prgm. Velocity Curve, but this setting will trigger a MIDI event as long as both zones are engaged. I can click off the zone or leave it on because as long as I am triggering audio and performing on top of the sequencers, the inverted curve cannot be activated as it is muted when the keys are pressed loud enough for audio events............sweet. The same Global MIDI Channel 00 controls the VRC-S also. So I have the capability of having a totally automated solo rig all in the Scope enviroment.
Roy is a genius....!!

Attachment:
IMG_1986.JPG

_________________
JAV


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Mon Nov 30, 2009 5:53 pm 
Offline
User avatar

Joined: Mon Jul 25, 2005 12:00 am
Posts: 8619
Location: PROJECT WINDOW
Here's a really cool start on a patch designed to automate the Filter and notes of an external monophonic Analog synth.
What's really cool is having the SE-1 Analog Synth with it's glide on 25%, and then use Roy's glide on top of that..So many possibilities.
I could be lazy and just draw a curve or use 1 of the 128 patterns on Flexors' Interpolated Control Sequencer, but I need to learn the basics first, then become lazy...Ankyu.

FWIW, I have routed the Analog synths outs to the ins of the sequencer for viewing the signal on the VU Meter II.
I also have one in the upper left corner of the routing window I can't get rid of..... :lol:
It was a freak accident, I had SubModevz loaded in the upper left corner of my routing window, and an erratic mouse drag took a Module from the Modular shell and placed it there. I cannot reproduce this, but it is a handy little meter in or out of the shell... :D
Attachment:
untitled.JPG

_________________
JAV


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Mon Nov 30, 2009 7:11 pm 
Offline

Joined: Sat Jan 31, 2004 12:00 am
Posts: 14664
Location: squornhoellisch zeta
roy thinnes wrote:
"link", random gate trigger: good ideas, but unfortunately atm I’m a bit short in time , so any updates will take some time.
btw: Flexor RampDistributor + SeqJoiner could be a solution for 32/48/64 step sequences no?
ps: hey kamil, glad to see you back!

Thanks roy, take your time.
Kamil will do his magic also with what is there :)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Mar 26, 2010 11:10 am 
Offline
User avatar

Joined: Fri Jan 10, 2003 12:00 am
Posts: 367
Location: berlino
hi!
some updates and a new modules:
the seq modules now have better resp. perfect timing. disadvantage: preset lists are partially not compatible.
download:
http://www.cwmodular.org/ModSingleDL/gateSeqCwm.mdl
http://www.cwmodular.org/ModSingleDL/contrSeqCwm.mdl
http://www.cwmodular.org/ModSingleDL/no ... ideCwm.mdl
better/perfect timing also for the syncStation and rampCwm modules:
http://www.cwmodular.org/ModSingleDL/SyncStationMkV.mdl
http://www.cwmodular.org/ModSingleDL/RampCwm.mdl
the new module
Image
is similar to the BassSynthi device, which can be found here.
download:
http://www.cwmodular.org/ModSingleDL/BassSynModul.mdl

...and some new matrices:
Image
valSw834 is a mixture of switch and value matrix. the downside of the flexibility of a 8x8 matrix is that you soon get confused by all these controls, and on the other hand, maybe just some inputs are needed per output. so I made this module, which has the advantage of 8 inputs, of which 3 can be selected per output. and these inputs can be named, so you can stay on top of things.
valMat8x4R and valMat8x4RF are matrices w/ 8 ins and 4 outs. special feature here is that you can get random values (if wanted) for all outs independently, either by pressing the resp. button or by triggering the resp. gate input.
all matrices have in common that they have two input rows - one on top and one on the bottom. if more than 8 outputs are needed, you can place an additional module beneath and connect its inputs with the "alternative" inputs of his colleague over him, thus making the patch design easier to follow.
download:
http://www.cwmodular.org/ModSingleDL/Va ... cesCwm.zip

have fun & peace!

_________________
http://www.cwmodular.org/


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Mar 26, 2010 5:21 pm 
Offline
User avatar

Joined: Sat Apr 07, 2001 12:00 am
Posts: 2197
Location: San Diego, California US
wow, awesome!

Thanks Roy...

Greg

_________________
Xite rig - ADK laptop - i7 975 3.33 GHz Quad w/HT 8meg cache /MDR3-4G/1066SODIMM / VD-GGTX280M nVidia GeForce GTX 280M w/1GB DDR3


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Fri Mar 26, 2010 6:26 pm 
Offline
User avatar

Joined: Mon Jul 25, 2005 12:00 am
Posts: 8619
Location: PROJECT WINDOW
This is the main reason why we scour the pages here everyweek in hopes the Gods return..
Ankyu

_________________
JAV


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sat Mar 27, 2010 5:06 pm 
Offline
User avatar

Joined: Wed Feb 22, 2006 12:00 am
Posts: 782
Location: FRANCE
THANKS A LOT :)


Top
 Profile  
 
 Post subject: Re: modular rapture (some new modules)
PostPosted: Sun Mar 28, 2010 10:56 am 
Offline
User avatar

Joined: Thu Dec 02, 2004 12:00 am
Posts: 807
Will this become the longest most viewed thread in the history of Planetz!? :) Thanks roy 8)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 223 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

All times are UTC


Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group