Planet Z

Scope Community
It is currently Fri Sep 03, 2010 4:54 am

All times are UTC




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: K1-B Knotts-Scope-device-collection 1.0 Part 2
PostPosted: Thu Oct 12, 2006 2:10 pm 
Offline

Joined: Mon Mar 26, 2001 12:00 am
Posts: 1058
Location: Germany
I removed all old versions in the forum.

K1-B- This package part 2 contains the whole Helpers, Loopers, Samplers.

For "GUTU" you need Adern Flexor registration.


Image


Attachments:
HELPER_LOOPING_SAMPLER.zip [6.17 MiB]
Downloaded 522 times


Last edited by MCCY on Fri Oct 27, 2006 5:04 pm, edited 10 times in total.
Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 12, 2006 5:20 pm 
Offline

Joined: Tue Dec 30, 2003 12:00 am
Posts: 917
Location: Italy
Martin, thanks again for your HUGE contribution. I very appreciate the new zip, CIAO! :smile:

_________________
Welcome to the dawning of a new empire


Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 13, 2006 7:14 pm 
Offline

Joined: Mon Mar 26, 2001 12:00 am
Posts: 1058
Location: Germany
P.S. Any device which holds inserts has to be renamed to *.dev when using presets on those inserts. Sorry. Corrected that for "dieknotts", but there are other devices, which could need this modification when working with presets.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 26, 2006 11:00 am 
Offline
User avatar

Joined: Tue Apr 24, 2001 12:00 am
Posts: 746
Hi Martin,

couple of questions about these as I was having session trying some of them out last night.

1.) The modular ZAM's seem to be monophonic. There's no way to connect them to an MVC and I could only get monophonic output from them. Am I doing something wrong. I know these are still only work In Progress, so it may be that that's how they are at the moment.

2.) LooplayMM - when I change the master BPM (with the clock set to internal) I expect the delay time on the individual delay lines to change but it does not. Am I misunderstanding how it should work? Also how to get the click track to click? Again, I know these are beta devices, but any advice would be much appreciated.

Thanks again for your amazing contributions!

Ben

_________________
http://www.modularsynth.co.uk


Top
 Profile  
 
 Post subject: LOOPLAY&MODZAM
PostPosted: Fri Oct 27, 2006 4:03 pm 
Offline

Joined: Mon Mar 26, 2001 12:00 am
Posts: 1058
Location: Germany
Hm. In both cases it should work as you expected. MODZAM is polyphonic I will try out now where you have to set it ;) I never worked with MODZAM so it seems did anybody else, so I dropped developement on it, but it should work polyphonic.

Looplay should adjust delaytime with changing internal clock, if not I screwed up something with the updates. It worked before. Will try out this now...

Martin


Top
 Profile  
 
 Post subject: LOOPLAY screwed with update
PostPosted: Fri Oct 27, 2006 4:13 pm 
Offline

Joined: Mon Mar 26, 2001 12:00 am
Posts: 1058
Location: Germany
Looplay is indeed screwed by the big update. You can't change tempo...
I have not the time to fix it by now, but I will post the old versions IN THIS POST...

You have to set polyphony under "presets" button. It's the old presets-style.

Martin

hmmm... LOOPLAYmm doesn't seem to work ... have to take a look later. Sorry.


Last edited by MCCY on Fri Oct 27, 2006 4:33 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Fri Oct 27, 2006 4:26 pm 
Offline
User avatar

Joined: Thu Feb 24, 2005 12:00 am
Posts: 5593
Location: The Blue Shadows
I liked your sample players a lot & we'll use them for sure (especially MODZAM), so I hope you finish them & maybe even add some additional features when you have time, because they're really usefull devices.


Top
 Profile  
 
 Post subject: LOOPLAY MM1c (repaired)
PostPosted: Fri Oct 27, 2006 4:26 pm 
Offline

Joined: Mon Mar 26, 2001 12:00 am
Posts: 1058
Location: Germany
Found the LOOPlayMMbug. Sorry. Now it should work!

Update to LOOPlayMM1c comes with this post!

martin

It's in the package now too!


Attachments:
LOOP-layMM1c.zip [434.79 KiB]
Downloaded 238 times
Top
 Profile  
 
 Post subject: bypass for the auxknott
PostPosted: Fri Oct 27, 2006 11:30 pm 
Offline
User avatar

Joined: Mon Jun 03, 2002 12:00 am
Posts: 1003
Location: Haarmania
awesome package! I keep wanting more features tho ;p

It be nice to have a bypass button on each channel of the 1-8 , 9-16, ... , auxknott devices. perhaps you can make the numbers for the differnt rows clickable, and have the colour change indicating all the effects are bypassed or not.....


Top
 Profile  
 
 Post subject:
PostPosted: Sat Oct 28, 2006 12:46 pm 
Offline

Joined: Sat Jan 31, 2004 12:00 am
Posts: 14671
Location: squornhoellisch zeta
Danke nochmal


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group