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 Post subject:
PostPosted: Tue Jun 25, 2002 12:57 am 
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Joined: Mon Feb 25, 2002 12:00 am
Posts: 262
Location: san diego
<a name="planetz-file"></a><a href="http://www.j9ksys.com"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Price ($USD): 0<BR> <a name="planetz-tag"></a>Type: Effect<BR> <a name="planetz-tag"></a>Requires: Modular 2<BR> _____________________________________<BR><BR> the modules are now polyphonic.

Thanks alfonso for catching this!!!!!!!

i hope the next batch goes better.

i'm going to start posting new modules with an example patch in the modular download section from now on.


as posted below the devices are monophonic i will correct this and post new mdl's tomorow. as i said in my last post i'm still learning



finaly

read the nfo in the zip

j9k

<font size=-1>[ This Message was edited by: j9k on 2002-06-27 18:51 ]</font>

<font size=-1>[ This Message was edited by: j9k on 2002-06-28 18:58 ]</font>

<font size=-1>[ This Message was edited by: j9k on 2002-07-02 01:36 ]</font>

<font size=-1>[ This Message was edited by: j 9 k on 2003-05-08 17:07 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/devices/trilogy one.jpg" BORDER="0">


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PostPosted: Tue Jun 25, 2002 2:32 am 
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Joined: Fri May 04, 2001 12:00 am
Posts: 519
Location: Pyrlandia
j9k

could you elaborate more about quadrant multiplier? i not sure what it does, esp what comes out of each output...
[edit] i see now, it looks like amplitude modulation, but still i would love some more explaination
[/edit]
graphic design is very good btw
and great to see some fresh modules for mod2 :smile:
thanks

<font size=-1>[ This Message was edited by: Michu on 2002-06-24 19:40 ]</font>


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PostPosted: Tue Jun 25, 2002 2:37 am 
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Joined: Mon Apr 30, 2001 12:00 am
Posts: 2107
Location: Great white north eh
I believe you will find that The comparator will only work with SFP, because as Michu just found out with the micro3 there are no comparator atoms with earlier versions.

I have sent him the compare atoms to try in 3.01

Great work though, actually making some modular modules, I did not even think it could be done!



<font size=-1>[ This Message was edited by: Neutron on 2002-06-24 19:40 ]</font>


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 Post subject:
PostPosted: Tue Jun 25, 2002 2:45 am 
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Posts: 519
Location: Pyrlandia
[dreaming mode]
:smile: X/Y joystick modular module... ahh :smile:
[/dreaming mode]


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 Post subject:
PostPosted: Tue Jun 25, 2002 2:46 am 
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Location: Great white north eh
I think your dreams can come true :smile:
Maybe a litle cooperative project.


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PostPosted: Tue Jun 25, 2002 2:53 am 
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Joined: Thu Dec 13, 2001 12:00 am
Posts: 188
Location: Near Montreal
Wow!

The mod 2 is already an excellent synth package. Adding 3rd party modules to it will greatly enhance it's (almost unbeatable)versatility.

This is just too cool!



RedSun .:.


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PostPosted: Tue Jun 25, 2002 3:00 am 
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Location: san diego
the four quadrant multiplier only has one output the red bananna. the hole below is an offset input.

it works like the ring mod but has differential inputs.

j9k


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 Post subject:
PostPosted: Tue Jun 25, 2002 3:04 am 
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Location: san diego
i did not use the compare mdl it's fully sync though. just the basics

j9k


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PostPosted: Tue Jun 25, 2002 2:18 pm 
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Thanks for these, Jud!

There is now a 'v2 3rd party modules' section on my site (didn't seem much point in creating this just for the SpaceF text module!).
Let's hope this is the start of a new era in modular development.

If anyone posts a patch which shows a simple practical demonstration of usage of these modules, I'll give them the ModularCorner patch page treatment. In particular I'd love to see a patch which uses the Quadrant multiplier.

Ben

_________________
http://www.modularsynth.co.uk


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 Post subject:
PostPosted: Tue Jun 25, 2002 3:06 pm 
is that a signal generator?


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 Post subject:
PostPosted: Tue Jun 25, 2002 4:23 pm 
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Joined: Fri Mar 30, 2001 12:00 am
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Location: Galaxy Inside
Hey Spirit, "dead old modular2" eh? :smile:


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PostPosted: Wed Jun 26, 2002 10:24 pm 
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Location: Fregene.
hi,
they don't seem to work in polyphonic mode.
ciao.


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 Post subject:
PostPosted: Sat Jun 29, 2002 1:59 am 
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Location: san diego
problem corrected


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 Post subject:
PostPosted: Sat Jun 29, 2002 10:31 am 
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Location: Terra Australis
Agree of course ! Fantastic to see some ModV2 development. :smile: (Even if I can't use it with my 3.01 system :wink: )


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PostPosted: Sat Jun 29, 2002 10:52 am 
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Joined: Mon May 14, 2001 12:00 am
Posts: 91
Location: Sweden
Absolutely Fabulous!


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 Post subject:
PostPosted: Mon Jul 01, 2002 9:28 pm 
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Joined: Mon Jul 09, 2001 12:00 am
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Location: BPM 60 to somewhere around 150
hurrraaaa! The new age has come!!!


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